

- #Gog.com little big adventure 2 how to#
- #Gog.com little big adventure 2 mac os#
- #Gog.com little big adventure 2 full#
- #Gog.com little big adventure 2 mods#
# auto switches from normal to dynamic if appropriate. # core - CPU Core used in emulation: normal,simple,dynamic,auto. # even if the result might not be desired. # If forced is appended (like scaler=hq2x forced), the scaler will be used # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # scaler - Scaler used to enlarge/enhance low resolution modes. # aspect - Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip - How many frames DOSBox skips before drawing one. # captures - Directory where things like wave,midi,screenshot get captured. # machine - The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # memsize - Amount of memory DOSBox has in megabytes. # language - Select another language file. # usescancodes - Avoid usage of symkeys, might not work on all operating systems. # mapperfile - File used to load/save the key/event mappings from. # Second entry behind the comma is for when dosbox is not focused/minimized. # priority - Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # output - What to use for output: surface,overlay,opengl,openglnb,ddraw. # windowresolution - Scale the window to this size IF the output device supports hardware scaling. # fullresolution - What resolution to use for fullscreen: original or fixed size (e.g. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. While the original Little Big Adventure 2 game executable, assets and intellectual property belong to Didier Chanfray SARL, the code within this project is released under the MIT License.I copy all the data on the lba2.pc from the gog folder (all the data but not the dosbox folder with dosbox.exe, dosbox.0.74.tar.gz, GOGDOSconfig.exe, SDL.dll, SDL_net.dll and stdout.txt)ĭnf # Lines starting with a # are commentlines. Slack - For development related discussions.Example Mac OS: npm run import /Applications/Little\ Big\ Adventure\ 2\ \(Twinsen\'s\ Odyssey\).app/.Example Windows: npm run import:win "c:\Games\Little Big Adventure 2".
#Gog.com little big adventure 2 mac os#
#Gog.com little big adventure 2 how to#
ContributingĬheck the How to Contribute guide to know how to do that.Ī list of current and past contributors can be found here. The editor mode allows navigating around the game scenes, inspecting scene content and variables, inspecting the game engine internal variables and debugging scripts (you can set breakpoints on actor scripts).įor more information, check the FAQ. It is not however completable at this point. Most of the graphic elements are implemented and part of the gameplay.
#Gog.com little big adventure 2 mods#
Progressively add tools to the editor to support mods.

Phase 3: Become a platform for modding and action/adventure game development Support more platforms and ways of playing (ex: VR & Mobile).More of a remastered version than a remake.Improve graphics and gameplay in a way that preserves the original look & feel.Focus on code quality, make it easy to read and modify.

#Gog.com little big adventure 2 full#
Full re-engineering instead of dissassembly-based approach.Vision / goals Phase 1: Reimplement the LBA2 game engine A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in Typescript / Three.js / React Live demo (or Editor mode) Videos
